


MobMuPlat Development Package! v 1.82 (iOS) 0.34 (Android).It contains the MobMuPlat Editor (both OSX and Cross-Platform Java versions), an important PD utility file (for communicating between the editor and Pd on your computer), and a folder of tutorial files (the same files that come bundled in the app). Get it from the iOS app store or from the Android Play Store (or download the APK directly.)Ģ. MobMuPlat can do synthesis, sampling, MIDI, OSC, networking via local wifi, query and set hardware characteristics like tilt/compass/camera flash, display images and vector graphics, be used within AudioBus (iOS only), take joystick/gamepad input (Android only) and much more.ġ. (For android, get the files onto your device storage folder anyway you like, then open them in the MobMuPlat app). Once development is complete, just drag the two saved files into the "Documents" folder of iTunes, and they are uploaded to your iOS device and can be opened in the MobMuPlat app. With both of these applications open, and data sent between the two, you can simulate the app behavior on your laptop/desktop. First, creating a graphical user interface (GUI) with the MobMuPlat Editor (OSX and Java versions available) second, creating the audio engine using the graphical programming language Pure Data (PD). Creating your own work consists of two parts. MobMuPlat is a standalone iOS+Android app which hosts and loads from a list of available works. Drag those two files into the MobMuPlat Documents folder in iTunes (iOS) or send them to your device storage (Android) Create a user interface in the MobMuPlat Editorģ. MobMuPlat and the MobMuPlatEditor are open source on Github.ġ. See MMPExamples-NativeGUI.pd for an example, and the doc page for more info.

Just use your existing PD patch, rendered on screen.

New: Paper on MobMuPlat at PdCon16 ( mirror)
